CH-2026-000239

Bioengineering/Biomedical Engineering|Computer Science / Informatics|Computer Software/Hardware Engineering|Mechatronics| Robotics and Automation in Switzerland

Location

Switzerland

Internship type

ON-SITE

Reference number

CH-2026-000239

Students Requirements

General discipline

Bioengineering/Biomedical Engineering
Computer Science / Informatics
Computer Software/Hardware Engineering
Mechatronics
Robotics and Automation

Completed Years of Study

2

Fields of Study

Languages

English Good (B1, B2)

Required Knowledge and Experience

-

Other Requirements

• Reliability and structured working.

Work Details

Duration

26 - 26 Weeks

Within These Dates

01.02.2026 - 31.08.2026

Holidays

NONE

Work Environment

-

Gross pay

2000 CHF / month

Working Hours

42.0 per week / 8.4 per day

Living Lodging

Type of Accommoditation

Employer

Cost of lodging

850 CHF / month

Cost of living

1650 CHF / month

Work Offered

Additional Info

Any student with Non-EU/EFTA nationality needs an official letter from their university, confirming that the internship is compulsory (required for visa/work permit)

Work description

VR4Therapy, Virtual Reality Trunk Control Therapy - Towards A User-Friendly Experience.Lake Lucerne Institute is a non-profit research centre that focuses on developing and implementing technological solutions to improve neurorehabilitation outcomes. The Therapy Science Lab is a research lab within LLUI. We provide rehabilitation clinics and the telerehabilitation therapists expertise on emerging technological solutions for rehabilitation such as the use of Virtual Reality as adjunct to therapy. The lab works closely with neurorehabilitation clinics to ensure true multi-stakeholder integration within each research project.To support our ongoing research projects, we are looking for a student with enthusiasm for game development combined with an interest in making impact on the rehabilitation outcomes of neurodegenerative patients. We are passionate about bringing innovation to the field in neurorehabilitation, and you should equally bring a strong drive to work on real-world projects that have a direct impact on patients’ rehabilitation experience.Project BackgroundYou’ll be part of an impactful project: VR4Therapy explores the integration of in-house-developed Virtual Reality games into therapy. Our initial focus has been on creating a reaching exercise, where participants use the Meta Quest 3 to reach for virtual objects, extending beyond their arm's length to engage trunk movement. This project is being carried out in close collaboration with Institute of Mechanical Systems at ZHAW (IMES), where our partner is developing a therapeutic chair with a mobile seat to enhance trunk control training.The current stage of the project involves refining the game to improve user experience (e.g., game navigation), refining essential game elements, analyzing preliminary results from early usability testing sessions, and support testing sessions with patients and therapists in a neurorehabilitation clinic with a wiede range of patients.You will build upon the work of previous highly talented students, bringing the device closer to real-world application with patients and therapists. You will also collaborate with a small team of students working on related topics.This role offers you the opportunity to directly test your developments with recruited patients, allowing you to refine the product based on real-life feedback.Project Tasks• Literature search (10%)• Requirement definition (20%)• Programming (30%)• Usability Testing (30%)• Analysis and reporting (10%)

Deadline

27.11.2025

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