CH-2026-000239
Location
Switzerland
Internship type
ON-SITE
Reference number
CH-2026-000239
General discipline
Bioengineering/Biomedical Engineering
Computer Science / Informatics
Computer Software/Hardware Engineering
Mechatronics
Robotics and Automation
Completed Years of Study
2
Fields of Study
Languages
English Good (B1, B2)
Required Knowledge and Experience
-
Other Requirements
• Reliability and structured working.
Duration
26 - 26 Weeks
Within These Dates
01.02.2026 - 31.08.2026
Holidays
NONE
Work Environment
-
Gross pay
2000 CHF / month
Working Hours
42.0 per week / 8.4 per day
Type of Accommoditation
Employer
Cost of lodging
850 CHF / month
Cost of living
1650 CHF / month
Additional Info
Any student with Non-EU/EFTA nationality needs an official letter from their university, confirming that the internship is compulsory (required for visa/work permit)
Work description
VR4Therapy, Virtual Reality Trunk Control Therapy - Towards A User-Friendly Experience.Lake Lucerne Institute is a non-profit research centre that focuses on developing and implementing technological solutions to improve neurorehabilitation outcomes. The Therapy Science Lab is a research lab within LLUI. We provide rehabilitation clinics and the telerehabilitation therapists expertise on emerging technological solutions for rehabilitation such as the use of Virtual Reality as adjunct to therapy. The lab works closely with neurorehabilitation clinics to ensure true multi-stakeholder integration within each research project.To support our ongoing research projects, we are looking for a student with enthusiasm for game development combined with an interest in making impact on the rehabilitation outcomes of neurodegenerative patients. We are passionate about bringing innovation to the field in neurorehabilitation, and you should equally bring a strong drive to work on real-world projects that have a direct impact on patients’ rehabilitation experience.Project BackgroundYou’ll be part of an impactful project: VR4Therapy explores the integration of in-house-developed Virtual Reality games into therapy. Our initial focus has been on creating a reaching exercise, where participants use the Meta Quest 3 to reach for virtual objects, extending beyond their arm's length to engage trunk movement. This project is being carried out in close collaboration with Institute of Mechanical Systems at ZHAW (IMES), where our partner is developing a therapeutic chair with a mobile seat to enhance trunk control training.The current stage of the project involves refining the game to improve user experience (e.g., game navigation), refining essential game elements, analyzing preliminary results from early usability testing sessions, and support testing sessions with patients and therapists in a neurorehabilitation clinic with a wiede range of patients.You will build upon the work of previous highly talented students, bringing the device closer to real-world application with patients and therapists. You will also collaborate with a small team of students working on related topics.This role offers you the opportunity to directly test your developments with recruited patients, allowing you to refine the product based on real-life feedback.Project Tasks• Literature search (10%)• Requirement definition (20%)• Programming (30%)• Usability Testing (30%)• Analysis and reporting (10%)
Deadline
27.11.2025